Dancing with myself, or, The timing of the Oracles
There's a big change in the solo mindset. In it you can achieve fun as a player and as a GM. The GM-Emulator just points you the way, but you should walk it's paths in your own shoes. So the Oracles comes only when you need a path to walk on. Never to walk the path for you.That means I go with the flow most of times while solo gaming. Only when I feel it can be interesting to have Oracle voice I activate it. One of the principles that help me to notice this subtle moments is using alternating phases.
Alternating phases
I structure my sessions in alternating phases, GM and player's.At the GM phase I always force myself to speak in the third person. In other words I never say
"I find a secret staircase under the rug"
But always
"You find a secret staircase under the rug".
Even if "You", in this case, is none but myself.
That helps me a lot to see the Game inside the Roleplay when soloing TTRPG. The GM-less term is kinda wrong and should be called self-GM. It gives the idea we won't GM in solo RPGs and when we do (and we always do it) we feel like cheating.
"I should have rolled the oracle instead", you think. But to understand the timing of the GM-emulator I had to remind myself that the
GM is a tool in the solo context
These days I'm exploring filler details without starting the GM-E. Like, the fauna and vegetation I see while walking to a nearby town, the shape of the clouds etc. These things are not essential to the story, but they are what makes RPGs cool to me. The slice-of-life details: they won't affect major narrative, but they definetely help me to feel empathy for the fiction world and NPCs.
In practical terms, when I'm soloing I enjoy the GM phase and use the Oracles only to support my imagination and not to substitute it. In the blink of an eye I change to player mode and it feels a lot like dancing with myself.
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